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Ryzom resources
Ryzom resources





ryzom resources

Looking to increase the amount of time you dig on one certain source? Get the Source Time + skill. Looking to get your sources to stay revealed longer so you can extract more than one? Get the Multiple Spot + ability.

ryzom resources

A good basic rule of thumb for Extraction plans is to use a Gentle Speed skill, but a Harmful Rate skill. We all get by with a little help from our friends, they say!

ryzom resources

Piece of cake instead of pieces of you! But the real charm of careplanning - as is the case with most of Ryzom - is in teaming up with your fellow players for gobs of easy XP and materials. Just use it once or twice sprinkled in with your harvesting, and then click back on your Extraction action. Not only is that imaginary assumption completely untrue, it's the direct opposite. "But I can't careplan and extract at the same time! This is useless to me solo, isn't it?!" It starts with the Care Plan blueprint, but only generally consists of a Preservation skill and Stability skill along with the ever-present Counterpart and doesn't get very much more complicated as time goes on. The average careplanning stanza is also straightforward. Simple careplan stanza - meks not included or innumerable pieces of your person littered along the landscape! Naturally, the "Gentle" flavors are easier on the source at a tradeoff of slower extraction efficiency, whereas "Harmful" flavors whale on the source to extract as much as possible without a care to how much damage you're doing to the resource point.īut if you prefer to live, don't worry - there's always a little careplanning one can throw into the mix while digging, and that can mean the difference between 12 pieces of Shu in your bag. (We'll learn more about those in just a sec.) These skills are unique in that they come in both "Gentle" and "Harmful" flavors, each of which affects things like source health and explosion risk. It starts with an Extraction Plan blueprint, and consists of a Speed skill, a Rate skill, a Quality skill and a Counterpart. The average harvesting stanza is pretty straightforward. Let's get it out of the ground and into our inventories.

#RYZOM RESOURCES HOW TO#

We know how to track, and we know how to coax 'em out. (Example: If you are looking for "only choice" materials, then you'll want to reveal "only choice" materials or else you'll know where it is, but won't be able to reveal it.) You'll want that skill to equal the one you used in the prospecting stanza. You'll also notice the similarity with the usage of the Find Better Materials skill. (We'll cover the intermediate/expert stuff later though.) Certain skills added to certain stanzas can alter their intended purpose. The difference in this case is the lack of Deposit Tracking skill in the revealing stanza. What's the difference? I even use the same Prospecting blueprint to start!" "Hey, that looks a lot like the previous stanza. The average revealing action also starts with a Prospecting Plan blueprint and consists of a Cone Angle + skill, a Range + skill, a Find Better Materials skill (for anything over Basic, anyway - and let's face it you're not after Basic stuff) and another Counterpart to pay for it all. (I have no idea what the official name is so we'll just go with that for now.) (No wonder they're hiding.) For that, we'll need what I call a revealing stanza. They're bashful sorts and need to be coaxed into coming out of the ground so you can dig a pick into 'em. It's not enough to know where the materials are.







Ryzom resources